- Video Game Producer + Creative Tech/Narrative/Game Designer -
Discover a sublime open world on your snowmobile! Drive among the frozen environment of Snøfall øyer to discover beautiful vistas, time trials and quests that permanently change the open world in Til Nord; a free snowmobile driving game for PC.
In Our Nature is a first-person narrative photography game set in 1960s Bavaria, following the journey of Emma, a young woman facing a quarter-life crisis. The game blends time travel with a character-driven story, where players use a Future Camera, whose viewfinder reveals and shapes the future to help Emma navigate her life choices and aspirations. She uses the Future Camera to try and solve the destruction of Germany’s first-ever national park, escape a burning house and deal with the grief of losing her father.
The game is currently playable as a vertical slice demo; 1 level in high quality and as a horizontal slice; the entire game in low graphical quality.
KIN is a puzzle platformer game with combat elements that will have the player traverse the remnants of an ancient civilization on a distant planet. Throughout your journey through alien landscapes, a story will unfold. KIN also supports virtual reality.
Trash Turf is a 2-4 local part brawler, where you control a jet pack flying racoon and use your trash bag to knock the other players outside of the arena! Remain the last Racoon standing to win.
Playing Pong through the eyes of a child experiencing a divorce. Your actions in the game of Pong will influence the story's ending.
As the king journeys through the land, he discovered that the queen has been kidnapped by the Banana Slug Army, and the Crowds themselves have been scattered all over the land trying to find her! The king decides to take action and rescue his minions and the Crowd Queen personally!
A board game based on my own master’s thesis Reclaim Your Shame, exploring how youth with motor disabilities can transform shame into pride and community. Drawing on Sartre’s philosophy, queer theory, and game design, the project helps players de-internalize shame, share experiences, and build friendships through playing a crass card game akin to Cards Against Humanity.
Documentary by Barbara Visser about Readymades, in particular the controversies regarding Duchamp's Fountain (1917), "the most influential artwork of the 20th century". Partially filmed in the game VRChat, as can be seen in the trailer.
Was it marketing, mystification or misogyny which caused the rise of the artwork Fountain?
Disability magazine edited by me, to showcase the juxtaposition between the glamorous world of fashion magazines and the downtrodden world of those living with disabilities.
Sebastiaan is a very creative game producer with a passion for incorporating high-art concepts and methods into the game industry. With a background in production/team management, game design, applied arts, and programming, they are a multipotentialite skilled in management, design, and game development. Holding a Master's in Crossover Creativity, Sebastiaan is a hardworking and dedicated individual capable of working solo or in large teams, always prioritizing team morale. They excel at making tough, smart decisions and leading teams effectively. Sebastiaan is motivated to push the boundaries of games and art, both artistically and technically, by leveraging new technologies such as VR and AR. They are unafraid to draw from personal lived experiences in their work and have extensive experience in educational and applied games. Always eager to step outside their comfort zone, Sebastiaan strives to innovate and elevate the medium of games.
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